# Eddy # Anti Eddy # Character Overview #### Anakin Notes [https://www.youtube.com/watch?v=8QgtsXPFUZk](https://www.youtube.com/watch?v=8QgtsXPFUZk) Charge Mandinga via RLX 3,3 (clean) or db4,4 or HSP 2,3 (he doesnt use it much) With Mandinga charges you have access to 2 new HSP moves: HSP b4 is a mid, new mixup option from HSP HSP 3+4 is low, doesnt have a low otherwise from HSP b1 is a mid poke that tracks if they step a lot puts u in FC Lows: (d4,3 scrub killer move, not NC but works well, oH free d1+3 crouch grab that is also a heat engager) db3 d3 ff3 is so good, +6 on hit into RLX and approach and then RLX 3,3 (low) is one of the most common way to charge up Mandinga mix up RLX 3,3 with RLX 4,3 which is also a heat engager or launcher with heat dash and is hit confirmable if they dash back after ff3 hits you can just tap f to follow them in RLX because RLX 3,3 must be a clean hit CH ff3 either do 4,3 heat engage and in heat that launches for big damage WR3 is a good approach tool (but linear) that goes automatically into HSP with + frames without Mandinga you can do HSP 1 to go into RLX and from there same mixup as above with Mandinga charges its even stronger df3 main whiff punish launcher i15 df1,3 i13 punish, dont overuse in neutral as 2nd hit is high FC df4 low into HSP (great with Mandinga) mix this up with FC df3 mid into RLX mixup Moving around between stances with u\_\_d is also legit f3+4 safe mid heat engager with good range and a little high crush b3+4 high power crush heat engager A sequence could be b3+4 -> Heat engage -> WR 3 -> HSP 1 -> RLX 3,3 -> get charge and now you can use a lot of WR3 with strong HSP mixup 4,4 safe NCc confirmable heat engager In heat Eddy has 2 moves that work well with Mandinga without charges from heat use qcf4 which oB puts you in their face in RLX -> RLX 3,3 and oH its a ton of damage if you do have charges use 3+4 oH its a launcher and oB you're in their face with +9 HSP mixup after blowing heat smash you get another RLX mixup you can do heat smash from any of his stances back into RLX mixup Basic day 2 combos: df3 b3,3 RLX 2 b1 ws1,4 qcf3 T! db4,4 T! 1 2+3 4,4~f ub3 (if they're almost dead) ws2 uf4 RLX 2 b1 ws1,4 qcf3 T! ssl deep dash uf4 RLX 3,3 (or just db4,4) 3+4 2 b3,3 RLX 2 db4,4 W! b2,3,3 db3+4,4,3 (delay last hit) -> WB! qcf3 T! b2,3,3 df1,3 T! db3+4,4,3 #### Strategy ##### Gameplan asd ##### Mixups From RLX: RLX 3,3 for madinga RLX 4,3 hit confirm into heat RLX 1+2 for safe mid knockdown RLX 3+4 for mid launcehr RLX 1,3 if you want a safer low From HSP: HSP 3+4 and HSP b4 (Mandinga moves) HSP 1 is plus and goes into relax He also has HSP 1+2 power crush and HSP b3 for backswing ##### Frame traps asd #### Combos ##### Normal Combos asd ##### Counterhit Combos asd ##### Wall Combos asd ##### Heat Combos asd ##### Guaranteed Followups asd #### Punishment ##### Block Punishment
StartupStandingCrouching
i101,2~f or 1,3FC d1
i11 ws4,4
i122,3
i13df1,3ws1,3\*
i15df3ws2
i19 ws3
i23uf,n,4uf,n,4
##### Whiff Punishment df1,3 df3 db4,4 (b3,3?) #### Moves ##### Top Moves asd ##### High/Mid Pokes asd ##### Low Pokes asd ##### Approach asd ##### Keepout asd ##### Homing moves asd ##### Defensive Moves asd ##### Situational Moves asd ##### Frame advantage asd ##### Throws asd ##### Knowledge Checks asd ##### At the Wall WR 3 HSP 1+3 W! RLX... T! wall combo ##### Okizeme asd #### Stances ##### Bananeira (HSP) f1+2 or ws1+2 (ssl) b1+2 (ssr) In HSP you can move forward which stays in HSP or up/down to transition to RLX stance. From RLX you can enter HSP in the same way. Moves: HSP 1 HSP 2,3 HSP 3,3,3 HSP 4 HSP 4,2 HSP 4,2~3 HSP 1+2 HSP b3 HSP 3+4 HSP b4 HSP 1+3\_\_2+4 Enter from: 1,2~f 2,3 3,3 H.3+4 f3,4~f f4 b1,4 b4,4~f ff4 WR3 or ub,b3 (oB) ws4,4,4~f FCdf4 HSP 2,3~f HSP 4 RLX u\_\_d ##### Negativa (RLX) d3+4 or ws3+4 ub,b In RLX you can move forward which stays in RLX or up/down to transition to HSP stance. From HSP you can enter RLX in the same way. Moves: RLX 1 (~d to recover FC) RLX 1,3 RLX 2 RLX 2,4(,4) (~d to stay in RLX) RLX 3 RLX 3,3 RLX 4 RLX 4,3 RLX 1+2 RLX 3+4 RLX 1+3\_\_2+4 Enter from: 1,2,4~3 1,3 H.qcf4 f4,3+4 (oH) d2,3 b1,4,3+4 (oH) b3,3 u4~3 uf4 (oH) ff3 (oH) ws1,3 FCdf3 ss3 ss3~d HSP 1 HSP 3,3,3 HSP 1+3\_\_2+4 HSP u\_\_d #### Heat asd #### Resources [https://www.youtube.com/watch?v=8QgtsXPFUZk](https://www.youtube.com/watch?v=8QgtsXPFUZk) # Movelist Bananeira = HSP Negativa = RLX
MoveHitStartoBoHNotes
**1****h****i10****+1****+8**
1,2h,h -3+8NC
1,2~fh,h -8+3Enters HSP
1,2,4h,h +6+17Enters FC
1,2,4~3h,h,l -14+18Knocks down opponent on hit and leaves you in RLX, gives guaranteed followups eg RLX 1 (need to test)
1,2,4~4h,h,h(18)+8KNDRecovers grounded, oB pushback
1,3h,m -14+7NC, enters RLX
2hi12-9+2
2,1h,h -9+2NC
2,1,4h,h,m -12KND
2,3h,m -8+8NC, enters HSP
3mi14-9+2
3,3m,m -3+8Enters HSP
4m -9+7
**4,4****m,m** **-7****+17/+12****NCc confirmable, Heat engager**
1+2mi200 FC+5 FC
H.3+4mi20+9T!Enters HSP
H.qcf4hi22+9KNDEnters RLX
f2mi18-9+6
f2,4m,l -14+2
f3hi18-5+7Homing
f3,4h,m -11KNDNC
f3,4~fm -17-5Cancels second hit and enters HSP
f4mi23-8+8Enters HSP
f4,3m,m -13-1NC
f4,3,3+4m,m,m,m -12KND
f4,3+4m,l,l -24KNDNC, oH enters RLX
f1+2 or ws1+2 Enters HSP (ssl)
**f3+4****m****i19****-9****+17/KND****Heat engager, good range, safe**
**df1****m****i13****-3****+6**
df1,3m,h -7KNDNC, whiff punish
df2mi14-5+6
df3hi18-5JGLT!, whiff punish
df4li18-130
df3+4m,mi18-3KND
d2mi17-90
d2,3m,m -4 FC+5 FCEnters RLX
**d3****l****i21****-14****+1**KND on CH
d4li15-16-5Recovers FC
d4,3l,m -13 FC+12 FC
d3+4 or ws3+4 Enters RLX
db2li18-18-7
db2,3l,m -18T!
db3li28-14+5
db4mi17-8+2
**db4,4****m,h** **-9****KND****NC, oH Mandinga+1, range whiff punish (e.g. Deathfist)**
db1+2mi30-8+12 FCEvasive (moves backwards)
db3+4m,mi20-6+1Recovers FC
db3+4,4m,m,m -8+5
db3+4,4,3m,m,m,m -14KND
b1mi14-7+8Recovers FC
b1,4m,m -8+8 FCEnters HSP
b1,4,3m,m,m -13-1
b1,4,3,3+4m,m,m,m,m -12KND
b1,4,3+4m,m,l -24KNDoH enters RLX
b2mi15-8+3
b2,3m,m -11+4NC
b2,3,3m,m,m -14KND
b2,4m,h -7KNDNC
b3mi13-9+8
**b3,3****m,m** **-14****JGL****NCc confirmable launcher, enters RLX**
b4hi210+8Evasive (ssr)
b4,4h,m,m -9+8 FC
b4,4~f -25-18Cancels second hit and enters HSP
b4,4,3h,m,m,m +4 FCKND
b1+2 Enters HSP (ssr)
**b3+4****h****i20****-7****+17/KND****Heat engager, power crush, safe**
ub3mi31+4 FCKNDchip
ub4mi19-17-6(moves a bit forward and then back, hard to punish?)
u3mi380KNDA lot of pushback, chip, decent range, high crush
u4 Recovers FC (backflip)
u4~3li32-14KNDEnters RLX
u4~4hi18+8KNDRecovers grounded, oB pushback, oB at wall +20
u1+2 or ub1+2hi16~170KND
u\*2mi22-13KNDEvasive (ssr)
uf3mi26-10 FC-8
uf3,3m,m -18JGLT!
uf3,4m,l -14+7
uf4mi22-9+12Homing, oH enters RLX
u\*3+4m,hi17-13KND
**ff3****l****i21****-13****+6****oB recovers FC, oH enters RLX, on CH guaranteed followups**
ff4mi19-12JGLEnters HSP, T!
ff3+4m,mi23+3 FCKNDChip
ff3+4,n~f Cancels move and enters HSP
bb2+3! Unblockable
bb2+3,bb Cancel unblockable
**WR3 or ub,b3****m****i25****+8****KND****oB enters HSP, chip**
ub4,4,2,4,4,3+4,3+4,3+4,3+4,3+4
ub,b Enters RLX
ws1hi13-6+5
ws1,3h,m -14JGLNC, Enters RLX
ws1,4h,h -7+8NC
ws2mi15-18JGL
ws3 or qcf3mi19-13JGLT!
ws4mi11-4+7
ws4,4m,h -4+8NC
ws4,4,4m,h,m,m -9+8 FC
ws4,4,4,3m,h,m,m,m +4 FCKNDChip
ws4,4,4~fm,h -16Cancels third hit and enters HSP
ws3+4mi25-9 FC Enters RLX
FC3li16-17-6
FC4li13-15-4
FCdf3mi22+6+9 FCEnters RLX, chip
FCdf4li24-21+9Enters HSP
**ss3****m****i25**0**+8****Enters RLX, midrange approach tool into RLX**
ss3~d Cancels hit and enters RLX
ss4l,li21-13+3
**ss3+4****h,h****i14****-7****JGL**Strong keepout
f1+2 Enters HSP
HSP 1mi23+5+8 FCEnters RLX, chip
HSP 2mi17-8+8
HSP 2,3m,m -13KNDNC, oH Mandinga+1
HSP 2,3~fm -24-8Cancels second hit and enters HSP
HSP 3mi17-8+7
HSP 3,3m,h -3+8NC
HSP 3,3,3m,h,h -5+13Enters RLX, T!
HSP 4mi12-3+10Stays in HSP
HSP 4,2m,m -13KNDNC, T!
HSP 4,2~3m,m +4 FCKNDChip
HSP 1+2mi22-12KNDPower crush
HSP b3mi36-12KNDEvasive (moves backwards)
HSP 3+4 (Mandinga 1)l,m,mi21-13+4 FC
HSP 3+4 (Mandinga 2)l,m,mi21-13
HSP b4 (Mandinga 1)mi23+6+8 FC
HSP b4 (Mandinga 2)mi23+6
HSP f Move forward, stays in HSP
HSP u\_\_d Enters RLX from HSP
HSP 1+3\_\_2+4 Unbreakable throw into RLX
d3+4 Enters RLX
RLX 1li17-110
RLX 1~dli17-110Recovers in FC
RLX 1,3l,m -14+5 FCStays in RLX
RLX 2mi18-2+8
RLX 2,4m,h -5+2NC
RLX 2,4~dm,h +3+2NC, Stays in RLX
RLX 2,4,4m,h,m -14KND
RLX 3li16-26-4Recovers in FC
RLX 3,3l,h -13KNDoH Mandinga+1, NC unless it hits at the tip
RLX 4mi15-8+8
RLX 4,3m,m -13+17/KNDNC, Heat engager, launches with dash
RLX 1+2mi18-8KNDChip
RLX 3+4mi17-18JGLT!
RLX 1+3\_\_2+4 Heat engager, unbreakable crouch throw
RLX f Move forward, stays in RLX
RLX u\_\_d Enters HSP from RLX