Anti Dragunov
ff2 is -12 so punish it
df1,4 is a m,h so duck and launch
4,4 is +5 so dont press; leaves him in FC. you can float him out of it (even with Jacks i11 jab)
ws1,2 is a m,h so duck second hit, otherwise safe at -7
see this a lot after 4,4 at the wall since it wallsplats
WR3 (homing kick) is +5 so dont press
WR2 is +6
Setup ive seen: (b4,3 HD!) uf1+2 (throw break 1+2) if not broken: FDFT position, if holding b on wakeup will get launched by df2, avoid holding b to get off ground
b4,3 is -9 on block but m,h so duck second hit
b1,2 second hit is a high with followups