Character Overview
Anakin Notes
https://www.youtube.com/watch?v=8QgtsXPFUZk
Charge Mandinga via RLX 3,3 (clean) or db4,4 or HSP 2,3 (he doesnt use it much)
With Mandinga charges you have access to 2 new HSP moves:
HSP b4 is a mid, new mixup option from HSP
HSP 3+4 is low, doesnt have a low otherwise from HSP
b1 is a mid poke that tracks if they step a lot puts u in FC
Lows:
(d4,3 scrub killer move, not NC but works well, oH free d1+3 crouch grab that is also a heat engager)
db3
d3
ff3 is so good, +6 on hit into RLX and approach and then RLX 3,3 (low) is one of the most common way to charge up Mandinga
mix up RLX 3,3 with RLX 4,3 which is also a heat engager or launcher with heat dash and is hit confirmable
if they dash back after ff3 hits you can just tap f to follow them in RLX because RLX 3,3 must be a clean hit
CH ff3 either do 4,3 heat engage and in heat that launches for big damage
WR3 is a good approach tool (but linear) that goes automatically into HSP with + frames
without Mandinga you can do HSP 1 to go into RLX and from there same mixup as above
with Mandinga charges its even stronger
df3 main whiff punish launcher i15
df1,3 i13 punish, dont overuse in neutral as 2nd hit is high
FC df4 low into HSP (great with Mandinga)
mix this up with FC df3 mid into RLX mixup
Moving around between stances with u__d is also legit
f3+4 safe mid heat engager with good range and a little high crush
b3+4 high power crush heat engager
A sequence could be b3+4 -> Heat engage -> WR 3 -> HSP 1 -> RLX 3,3 -> get charge and now you can use a lot of WR3 with strong HSP mixup
4,4 safe NCc confirmable heat engager
In heat Eddy has 2 moves that work well with Mandinga
without charges from heat use qcf4 which oB puts you in their face in RLX -> RLX 3,3 and oH its a ton of damage
if you do have charges use 3+4 oH its a launcher and oB you're in their face with +9 HSP mixup
after blowing heat smash you get another RLX mixup
you can do heat smash from any of his stances back into RLX mixup
Basic day 2 combos:
df3
b3,3 RLX 2 b1 ws1,4 qcf3 T! db4,4
T! 1 2+3 4,4~f ub3 (if they're almost dead)
ws2
uf4 RLX 2 b1 ws1,4 qcf3 T! ssl deep dash uf4 RLX 3,3 (or just db4,4)
3+4
2 b3,3 RLX 2 db4,4
W!
b2,3,3
db3+4,4,3 (delay last hit) -> WB!
qcf3 T! b2,3,3
df1,3 T! db3+4,4,3
Strategy
Gameplan
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Mixups
From RLX:
RLX 3,3 for madinga
RLX 4,3 hit confirm into heat
RLX 1+2 for safe mid knockdown
RLX 3+4 for mid launcehr
RLX 1,3 if you want a safer low
From HSP:
HSP 3+4 and HSP b4 (Mandinga moves)
HSP 1 is plus and goes into relax
He also has HSP 1+2 power crush
and HSP b3 for backswing
Frame traps
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Combos
Normal Combos
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Counterhit Combos
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Wall Combos
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Heat Combos
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Guaranteed Followups
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Punishment
Block Punishment
Startup | Standing | Crouching |
i10 | 1,2~f or 1,3 | FC d1 |
i11 | ws4,4 | |
i12 | 2,3 | |
i13 | df1,3 | ws1,3* |
i15 | df3 | ws2 |
i19 | ws3 | |
i23 | uf,n,4 | uf,n,4 |
Whiff Punishment
df1,3
df3
db4,4
(b3,3?)
Moves
Top Moves
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High/Mid Pokes
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Low Pokes
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Approach
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Keepout
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Homing moves
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Defensive Moves
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Situational Moves
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Frame advantage
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Throws
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Knowledge Checks
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At the Wall
WR 3 HSP 1+3 W! RLX... T! wall combo
Okizeme
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Stances
Bananeira (HSP)
f1+2 or ws1+2 (ssl)
b1+2 (ssr)
In HSP you can move forward which stays in HSP or up/down to transition to RLX stance. From RLX you can enter HSP in the same way.
Moves:
HSP 1
HSP 2,3
HSP 3,3,3
HSP 4
HSP 4,2
HSP 4,2~3
HSP 1+2
HSP b3
HSP 3+4
HSP b4
HSP 1+3__2+4
Enter from:
1,2~f
2,3
3,3
H.3+4
f3,4~f
f4
b1,4
b4,4~f
ff4
WR3 or ub,b3 (oB)
ws4,4,4~f
FCdf4
HSP 2,3~f
HSP 4
RLX u__d
Negativa (RLX)
d3+4 or ws3+4
ub,b
In RLX you can move forward which stays in RLX or up/down to transition to HSP stance. From HSP you can enter RLX in the same way.
Moves:
RLX 1 (~d to recover FC)
RLX 1,3
RLX 2
RLX 2,4(,4) (~d to stay in RLX)
RLX 3
RLX 3,3
RLX 4
RLX 4,3
RLX 1+2
RLX 3+4
RLX 1+3__2+4
Enter from:
1,2,4~3
1,3
H.qcf4
f4,3+4 (oH)
d2,3
b1,4,3+4 (oH)
b3,3
u4~3
uf4 (oH)
ff3 (oH)
ws1,3
FCdf3
ss3
ss3~d
HSP 1
HSP 3,3,3
HSP 1+3__2+4
HSP u__d
Heat
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