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Character Overview

Strategy

Gameplan

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Mixups

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Frame traps

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Combos

Normal Combos

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Counterhit Combos

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Wall Combos

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Heat Combos

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Guaranteed Followups

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Punishment

Block Punishment

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Whiff Punishment

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Moves

RA = ???

Top Moves

ff2    i12 -9/+1  safe mid, very long range, very fast, goes into SEN with ~f at +2 on block and +12 on hit guaranteeing SEN 3 which is a heat engage that goes into another WR mixup

1,1,2    i10 -17/+11 SEN or +2 ~b  hit confirmable 10 frame standing punish that goes into SEN automatically, can stance cancel by holding ~b

db2    i20 -16/-3  unseeable standing low poke with good damage

High/Mid Pokes

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Low Pokes

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Homing moves

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Defensive Moves

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Situational Moves

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Frame advantage

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Throws

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Strings

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At the Wall

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Okizeme

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Stances

SEN

SEN 3    most common option, fast high
SEN 2    safe mid if they crouch SEN 3
SEN 3+4    low from stance
SEN ????    unbreakable throw

Heat

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Resources

https://www.youtube.com/watch?v=yjx75KYtfEU