Character Overview
Strategy
Gameplan
asd
Mixups
asd
Frame traps
asd
Combos
Normal Combos
asd
Counterhit Combos
asd
Wall Combos
asd
Heat Combos
asd
Guaranteed Followups
asd
Punishment
Block Punishment
asd
Whiff Punishment
asd
Moves
RA = ???
Top Moves
ff2 i12 -9/+1 safe mid, very long range, very fast, goes into SEN with ~f at +2 on block and +12 on hit guaranteeing SEN 3 which is a heat engage that goes into another WR mixup
1,1,2 i10 -17/+11 SEN or +2 ~b hit confirmable 10 frame standing punish that goes into SEN automatically, can stance cancel by holding ~b
db2 i20 -16/-3 unseeable standing low poke with good damage
High/Mid Pokes
asd
Low Pokes
asd
Homing moves
asd
Defensive Moves
asd
Situational Moves
asd
Frame advantage
asd
Throws
asd
Strings
asd
At the Wall
asd
Okizeme
asd
Stances
SEN
SEN 3 most common option, fast high
SEN 2 safe mid if they crouch SEN 3
SEN 3+4 low from stance
SEN ???? unbreakable throw
Heat
asd
Resources
https://www.youtube.com/watch?v=yjx75KYtfEU