Character Overview
Strategy
Gameplan
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Mixups
From RLX:
RLX 3,3 for madinga
RLX 4,3 hit confirm into heat
RLX 1+2 for safe mid knockdown
RLX 3+4 for mid launcehr
RLX 1,3 if you want a safer low
From HSP:
HSP 3+4 and HSP b4 (Mandinga moves)
HSP 1 is plus and goes into relax
He also has HSP 1+2 power crush
and HSP b3 for backswing
Frame traps
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Combos
Normal Combos
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Counterhit Combos
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Wall Combos
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Heat Combos
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Guaranteed Followups
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Punishment
Block Punishment
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Startup | Standing | Crouching |
i10 | 1,2~f or 1,3 | FC d1 |
i11 | ws4,4 | |
i12 | 2,3 | |
i13 | df1,3 | ws1,3* |
i15 | df3 | ws2 |
i19 | ws3 | |
i23 | uf,n,4 | uf,n,4 |
Whiff Punishment
asddf1,3
df3
db4,4
(b3,3?)
Moves
Top Moves
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High/Mid Pokes
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Low Pokes
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Approach
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Keepout
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Homing moves
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Defensive Moves
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Situational Moves
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Frame advantage
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Throws
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Knowledge Checks
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At the Wall
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Okizeme
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Stances
Bananeira (HSP)
f1+2 or ws1+2 (ssl)
b1+2 (ssr)
In HSP you can move forward which stays in HSP or up/down to transition to RLX stance. From RLX you can enter HSP in the same way.
Moves:
HSP 1
HSP 2,3
HSP 3,3,3
HSP 4
HSP 4,2
HSP 4,2~3
HSP 1+2
HSP b3
HSP 3+4
HSP b4
HSP 1+3__2+4
Enter from:
1,2~f
2,3
3,3
H.3+4
f3,4~f
f4
b1,4
b4,4~f
ff4
WR3 or ub,b3 (oB)
ws4,4,4~f
FCdf4
HSP 2,3~f
HSP 4
RLX u__d
Negativa (RLX)
d3+4 or ws3+4
ub,b
In RLX you can move forward which stays in RLX or up/down to transition to HSP stance. From HSP you can enter RLX in the same way.
Moves:
RLX 1 (~d to recover FC)
RLX 1,3
RLX 2
RLX 2,4(,4) (~d to stay in RLX)
RLX 3
RLX 3,3
RLX 4
RLX 4,3
RLX 1+2
RLX 3+4
RLX 1+3__2+4
Enter from:
1,2,4~3
1,3
H.qcf4
f4,3+4 (oH)
d2,3
b1,4,3+4 (oH)
b3,3
u4~3
uf4 (oH)
ff3 (oH)
ws1,3
FCdf3
ss3
ss3~d
HSP 1
HSP 3,3,3
HSP 1+3__2+4
HSP u__d
Heat
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Resources
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